Walk the scene-graph rooted at node and load every leaf via the per-geometry helpers. Each group node becomes a THREE.Group; each leaf node attaches its placeholder mesh through its type-specific helper. Recurses into child groups.
node
Walk the scene-graph rooted at
nodeand load every leaf via the per-geometry helpers. Each group node becomes a THREE.Group; each leaf node attaches its placeholder mesh through its type-specific helper. Recurses into child groups.