Luxar Viewer API Documentation - v2026.9.22
    Preparing search index...
    • Load a single Points node on initial scene construction. Returns the placeholder mesh once data has been committed (or empty when no points are currently visible — the slice-update path will populate it later). Throws LoaderError on failure so loadLeafNode can dispatch by kind and keep the rest of the scene alive.

      Composition of the cheap (placeholder + loader) and expensive (fetch + commit) halves; the non-LOD dispatch path uses this combined form so its behaviour is unchanged. Registers the loader once the initial load settles, so the update sweep can never overlap the initial load on the same loader instance.

      Parameters

      Returns Promise<
          | Mesh<
              BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
              Material<MaterialEventMap> | Material<MaterialEventMap>[],
              Object3DEventMap,
          >
          | null,
      >