Luxar Viewer API Documentation - v2026.9.22
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    • Load a single Mesh node on initial scene construction (the EAGER path).

      Returns the placeholder once data has been committed (or empty when no triangles are currently visible — the slice-update path will populate it later). Throws LoaderError on failure so loadLeafNode can dispatch by kind and keep the rest of the scene alive.

      Parameters

      Returns Promise<Object3D<Object3DEventMap> | null>