Luxar Viewer API Documentation - v2026.9.22
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    • Cheap half of GSplats node loading: construct the loader and attach an empty placeholder mesh — no array fetch, no GPU commit, and crucially no registry registration. Splitting this from the expensive half lets the lod_group loader attach every level's placeholder up front while deferring the costly geometry load to loadGSplatsNodeExpensive (per-level lazy loading). Branches on n_additive_sublods for progressive vs single-LOD loaders, exactly as the combined path did.

      Registration is the caller's responsibility. Registering an unloaded lazy level would pull it into the scene-wide updateView sweep (runLoaderUpdates over every registered gsplat loader), which would load+commit every level and defeat the lazy deferral. The combined loadGSplatsNode (eager path) registers immediately; the lod_group's lazy levels are NEVER registered — they stay out of the sweep for their whole lifetime and the LODGroupRegistry drives their (re)loads (settle-gated ensureLoaded; see load-lod-group-node.ts).

      Parameters

      Returns Promise<GSplatsCheapLoad>