Luxar Viewer API Documentation - v2026.9.22
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    • Load a single GSplats node on initial scene construction. Branches on n_additive_sublods to pick the progressive vs single-LOD loader. See load-points-node.ts for the shared placeholder + commit rationale.

      Composition of the cheap (placeholder + loader) and expensive (fetch + commit) halves; the non-LOD dispatch path uses this combined form so its behavior is unchanged.

      Parameters

      Returns Promise<
          | Mesh<
              BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
              Material<MaterialEventMap> | Material<MaterialEventMap>[],
              Object3DEventMap,
          >
          | null,
      >