Luxar Viewer API Documentation - v2026.9.22
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    • Synchronous GPU commit step: write the staged buffers into the mesh's geometry, either via the GPU buffer pool (if enabled) or via updateInstancedGSplatsMesh. Updates visibleSplatCount on the mesh's user-data and logs an info line on a zero-splat frame.

      Must run synchronously inside the atomic commit stage.

      Parameters

      Returns void