Original nD positions (any typed array, flattened)
Original radii for each point (any typed array)
Current slice position and display configuration
Spatial extension configuration
Number of dimensions
Array of effective radii for rendering (always Float32Array)
Calculate effective radii for points based on their distance from the slice hyperplane.
When an nD hypersphere of radius R is intersected by a hyperplane at distance D from its center, the resulting (n-1)D cross-section has radius: R_effective = √(R² - D²)
This calculation considers: