Compute the world nD transform for a node by walking the scene graph.
Collects nd_transforms from root to target and composes them.
O(N) per call. Production code reads world transforms from the loader's
SceneNodeIndex (scene-loader/view-state/scene-node-index.ts), which
composes them once per scene; this walk is the reference that index is
tested against.
Compute the world nD transform for a node by walking the scene graph.
Collects nd_transforms from root to target and composes them.
O(N) per call. Production code reads world transforms from the loader's
SceneNodeIndex(scene-loader/view-state/scene-node-index.ts), which composes them once per scene; this walk is the reference that index is tested against.