Luxar Viewer API Documentation - v2026.9.22
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    • Bytes of the per-node projection scratch (position / mask / faceScratch), allocated once per node and held for its whole life.

      Counted into memoryUsed but NOT into bytesLoaded: nothing fetched it, but the loader's payload really does keep it resident, and it is not small — the display-space position buffer alone is 12 bytes per vertex. This is the mesh counterpart of what the siblings report as their accumulator allocation.

      Exported for unit test.

      Parameters

      Returns number