Luxar Viewer API Documentation - v2026.9.22
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    • Decide how far to unwind a ladder after a pass failed.

      Total, and defensive about its inputs: levelsAtPassStart is clamped into [0, loadedLevelCount] so a stale or never-initialised value can only ever under-drop (keep more levels than the pass started with) rather than discard levels the pass did not add. Under-dropping degrades to today's behaviour; over-dropping would throw away committed work.

      The returned action also accounts for folded payloads and restored full snapshots, so every geometry makes the same retry/truncate/unwind choice. loadedLevelCount / levelsAtPassStart track logical ladder progress; retainedPayloadCount / payloadsAtPassStart separately reveal whether the failed pass's appends still exist as individual payloads or were folded into a cumulative payload before the failure surfaced.

      Parameters

      Returns LadderRollbackPlan