Luxar Viewer API Documentation - v2026.9.22
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    • Tear down a picking session: event listeners (DOM + Three EventDispatcher, all funneled through the session's EventGroup), the PickingSystem, and the string/image loaders. Idempotent — every step tolerates an already-disposed / absent collaborator.

      Called from two places:

      • loadDataset disposes the previous session UP-FRONT (alongside disposeOverlays), in lockstep with clearSceneContent(): the old session's nodeMap references geometries the scene clear disposes, so if the load fails mid-way the stale session (with a live embedder-selection consumer) would otherwise keep firing picks against disposed geometries until the next successful load.
      • initPicking below re-runs it defensively before (re)creating the session, covering callers that reach init without the up-front dispose (a second call is a cheap no-op).

      Parameters

      Returns void