Luxar Viewer API Documentation - v2026.9.22
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    • Tear down every subsystem an init() pass could have constructed.

      Component order is the teardown contract: animation first (so the loop stops emitting events before listeners disappear); overlays / picking / browser before input-handler (those routes wire through the input handler); scene-manager + theme-manager + cleanupUI between component teardown and singleton teardown; data-monitor, scene-loader, worker-pool last because earlier components hold loader/worker references the singletons own.

      Each step is wrapped in safeDispose; a throwing component must NOT skip later cleanup (especially singletons + workers + the manager registry). Errors collect and log without bubbling.

      Parameters

      Returns void