Luxar Viewer API Documentation - v2026.10.19
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    • Mark the scene environment stale on every Layers-panel edit that changes how a layer looks (colour, window, opacity, visibility, mesh knobs, a reset), skipping changes that render nothing (the selection, a sound row's gain). The panel's own state is the one place every edit passes through; the window luxar-layers-changed event fires once per load and also re-learns the adaptive DPR, so it is the wrong signal for a slider drag. markStale debounces, so a drag costs one capture once it settles.

      Parameters

      Returns void