Luxar Viewer API Documentation - v2026.9.22
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    • Accumulate a vertical pan (scaled by distance). In screen-space mode this follows the camera's Y axis; otherwise it uses cameraUp × cameraX, the ground-plane direction orthogonal to the world up, so world-up-locked panning slides across the horizontal plane rather than tilting out of it.

      Parameters

      • out: Vector3
      • distance: number
      • objectMatrix: Matrix4
      • cameraUp: Vector3
      • screenSpacePanning: boolean

      Returns void