Apply the active drag to the camera from the pointer delta since the last
move. Rotate (right-drag) adds a pitch/yaw angular impulse about the
camera's local axes; strafe (left-drag) translates in the camera's
screen plane — as a velocity impulse in inertial mode, or directly on
camera.position otherwise. Dispatches change; no-op when disabled or
no drag is active.
Apply the active drag to the camera from the pointer delta since the last move. Rotate (right-drag) adds a pitch/yaw angular impulse about the camera's local axes; strafe (left-drag) translates in the camera's screen plane — as a velocity impulse in inertial mode, or directly on
camera.positionotherwise. Dispatcheschange; no-op when disabled or no drag is active.