Connects to the audio source. This is used internally on initialisation and when setting / removing filters.
A reference to this instance.
Disconnects to the audio source. This is used internally on initialisation and when setting / removing filters.
A reference to this instance.
A three
Audiowhose source runs through a FoaDecoder before the node gain — the same play/stop/loop/fade surface the other voices have, soSoundNodetreats a bed and a field alike. Non-spatial by construction: a field has no position, it has an orientation.